The developer log of the game "Io"; a roguelike 3D platformer with fully malleable procedurally generated dungeons.
Posts tagged multithreading
Geometry generation from voxel data has now been separated entirely from the main game logic and is parallellized onto several separate threads. This is good because it makes things go super fast and super smooth(them multi-core CPUs will be put to some good use).
Well, we better get some nice gameplay and some pretty textures in there now so we have something to show you next time. Stay tuned!