The developer log of the game "Io"; a roguelike 3D platformer with fully malleable procedurally generated dungeons.

Posts tagged item

Aug 2

Level generation

Level

Levels are automatically generated using “rooms” created in the editor that are fitted together to create dungeon-like levels for the player to explore. Please note that rooms, models and textures in these screenshots are placeholders.

Debug-smiley :)

We’re also working on a versatile item/inventory system, and monster AI. Both the player and the monsters will be able to pick up and use items. We want to create a unique experience for each playthrough in as many ways as possible.