The developer log of the game "Io"; a roguelike 3D platformer with fully malleable procedurally generated dungeons.
After some hiatus we finally have a few updates: In the first image you can see the new pose-system for items in action. Each item can have a pose skeleton that is combined with its user’s (player and monsters) animations.
The second image showcases the early level portal system; generating a portal to the next level at the end of the current one. (please note, lots of placeholder textures in this shot).
Other than that we’re also reworking the item and inventory system, making it more flexible and easier to expand upon, and a spawning system that populates levels with monsters and items, and new controller/movement components for the player and monsters.